Open a Safe
The first safe route belongs at the Locksmith. Treat safes as a side objective after the basic auction-to-shop route is stable.
Safes and rare finds should change how you sell. This page sticks to visible gameplay proof and does not invent values, drop rates, or secret locations.
The first safe route belongs at the Locksmith. Treat safes as a side objective after the basic auction-to-shop route is stable.
Do not interrupt a profitable haul just to wander for side objectives. Add safes to a route when you already know the area and vehicle capacity.
The gavel trophy badge confirms plot-display progression. Track trophy goals separately from pure money farming so you do not judge them only by immediate sale value.
Mutations increase value and can stack. Some are tied to weather and some can be applied later through special systems, so inspect rare variants before quick sell.
Grading can improve or reduce value, cleaning removes dirty mutation for free, repair fixes broken items, and quick sell is best for unwanted filler rather than rare-looking finds.
| Badge | Public description | Awarded | Past day | Win rate |
|---|---|---|---|---|
| Find Every Mutator | Discovered every mutator the game has to offer. | Not listed | 0 | 0.0% |
| Place a Gavel Trophy | Placed a gavel trophy on your plot. | Not listed | 37,785 | 11.8% |
| Open a Safe | Cracked your first safe at the Locksmith. | Not listed | 59,045 | 18.4% |
| Grade an Item 3 Stars | Graded an item to 3-star quality. | Not listed | 7,909 | 2.5% |
| 100% Condition Item | Found a perfect 100% condition item. | Not listed | 50,636 | 15.8% |
| Get a Time Mutation | Found an item with a time mutation. | Not listed | 2,265 | 0.7% |
Fit safes into profitable loops.
When grading help matters.
Review rare systems after updates.